2024
Lumi: Starbound Adventure
As the lead programmer and company director for Lumi: Starbound Adventure, I managed a team of five, overseeing the entire programming process and project direction. I tackled complex C++ challenges, optimizing gameplay mechanics like real-time physics and platform manipulation. Under my leadership, we secured two rounds of government funding, received national recognition, and showcased our game at three expos, earning positive public reactions.
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- UE5 C++
2024
Replicated UObject Inventory (+ GAS)
I developed a robust replicated UObject inventory system using Unreal Engine, focusing on network data replication and efficient data management. By utilizing ActorChannels and FastArraySerializer, I implemented dynamic handling and synchronization across the network. This project showcases my ability to create scalable and flexible game systems, emphasizing technical expertise and innovative problem-solving in game development.
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- UE5 C++
2024
Grapple God
Our team of three came together for SpeedJam #5 and created "Grapple God," a fast-paced and dynamic grappling hook game. Over an intense 72-hour period, we developed the game and received amazing feedback for its fun mechanics and thrilling gameplay. I focused on developing the gameplay mechanics and ensuring the game's performance and stability. Using Unreal Engine 5 and C++, I implemented the grappling hook system and integrated everything into the engine.
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- UE5 C++
2024
DishDash
A project featuring Unity's ScriptableObjects to create a dynamic data-driven game. The game was inspired by Overcooked!, and was completed in 7 days as a personal challenge while I was taking a break from the UObject Inventory System. The project was a success, and I learned a lot about ScriptableObjects and data-driven game design.
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- Unity C#
Other Projects
This is for all the little projects that couldn't fit into a larger spotlight. I hope you enjoy looking through them!
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- Various